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PC World 2007 September
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PCWorld_2007-09_cd.bin
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audio-video
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winamp
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winamp535_full_emusic-7plus.exe
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Plugins
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Milkdrop
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Krash - Twisting Indecision.milk
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INI File
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2005-09-14
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2KB
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86 lines
[preset00]
fRating=2
fGammaAdj=2
fDecay=1
fVideoEchoZoom=1
fVideoEchoAlpha=0.5
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1
fWaveScale=0.999996
fWaveSmoothing=0.75
fWaveParam=-0.4999
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1
fShader=0
zoom=0.9999
rot=0.02
cx=0.5
cy=0.5
dx=0
dy=0
warp=1
sx=1
sy=1
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0.01
ob_r=0
ob_g=0
ob_b=0
ob_a=0.1
ib_size=0.01
ib_r=0
ib_g=0
ib_b=0
ib_a=0
nMotionVectorsX=12
nMotionVectorsY=9
mv_dx=0
mv_dy=0
mv_l=0.9
mv_r=1
mv_g=1
mv_b=1
mv_a=0
per_frame_1=warp=0;
per_frame_2=wave_r = wave_r + 0.45*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438));
per_frame_3=wave_b = wave_b - 0.4*(0.5*sin(time*4.782)+0.5*cos(time*0.522));
per_frame_4=wave_g = wave_g + 0.4*sin(time*1.731);
per_frame_5=decay = decay - equal(frame%100,0)*0.1;
per_frame_6=vol = 0.167*(bass+mid);
per_frame_7=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
per_frame_8=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_9=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_10=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_11=xpos = xpos + 0.001*xspeed;
per_frame_12=wave_x = 1.5*xpos + 0.5;
per_frame_13=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
per_frame_14=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_15=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_16=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_17=ypos = ypos + 0.001*yspeed;
per_frame_18=wave_y = 1.5*ypos + 0.5;
per_frame_19=q1 = xpos;
per_frame_20=q2 = -ypos;
per_pixel_1=cx = (0&(x+q1))-q1;
per_pixel_2=cy = (0&(y+q2))-q2;